Beelzebub pub
- Jennifer Stevens
- Feb 13, 2016
- 3 min read
The early part of this week I spent texturing feeling that 3 days seemed a good budget for texturing the fountain. I used the semi stylised technique experimenting with how best to texture the model. It took me a few attempts to identify what was the right way to proceed but I feel I’ve nailed down the fundamentals of my texturing style. I’m going to stick to my 3 day texturing budget for my other assets as I feel I may have used more time than necessary to experiment. I’m fairly happy with how the fountain is turning out. Below is a render screen shot without lighting. Im really happy with the amount of blue used in the stone work I feel it will darken when put into engine.

My favourite part of the fountain is the teeth although at the moment I feel like I need to work into them with more plaque and yellowing further than that shown on the right. Perhaps some blackening as well which I also want to add to the gums. As expcted the blue stone work has darkened in the engine and also has a 0 specular applied to itn a 0.8 roughness applied in engine.

As I was nearly finished with the fountain texturing I decided to push on with the next big asset to start filling out my unreal level space. I feel being 5 weeks in I need to substantially fill my level early then return to tweaking textures and such later on. The Beezlebub pub was next in line to be created and I had already developed some earlier sketches from my mood boards and collated research about Victorian town squares shown below. Returning to them I was underwhelmed especially when comparing it to my now built fountain in the centre of the level. Quickly I took my favourite design aspects from my development sketches and quickly sketched the Victorian street lay out.
I really didn’t like how average it was. As you can see from the development it isn’t exciting and doesn’t represent what I’m aiming to achieve. I want each of my assets to be a characterful bold designs. Looking at my fountain I found that the most successful aspect of the asset is the teeth due to how extreme it is. Carrying this attitude forward I began to redesign my pub. I took my favourite aspects of the designs including the giant goats head and miss matched stack effect and blended them into a new design seen in my concept.

I much prefer this design but I knew it could be cluttering for the street so I blocked out a quick mesh and imported into my level to see how it all compares. I found that that with a bit of shuffling my level fit together much better than expected. Better yet the horn obscures some of a block which I had allocated to be quite a plain filler house asset so this will help me out as the horn will distract from this. I spent Friday fleshing out this quick mesh extruding the horn curving around the building working into the door ways and window frames. By the end I was pretty happy that I can complete the model the first few days of next week.

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